As a big fan of Metroid games I've designed this concept inspired in the beautiful Samus character, created with simple elements, shapes and adding some details in the texturing process. Modeled the entire body, suit and armor in Maya as a low/mid poly object, I've created a long version of the hair but I didn't like it that much so I modified some free asset from Turbosquid. For the Hi-Res mesh I sculpted some parts of the model and added some details in Zbrush. Textured in Substance Painter and then Rendered in Marmoset Toolbag 4. Enjoy :)